Since our last post, a lot has been accomplished. Robby successfully rendered 3-dimensional cubes with textures on them--a crucial part of our summer 40%. The next step in terms of rendering is being able to render an entire chunk (16 by 16 by 256 blocks) and being able to move the camera along the blocks to simulate walking. Ben has begun to use Perlin noise to develop height maps which will be used to generate the terrain along a gradient, creating a sense of realism. Sam has been helping to debug the code and is patiently waiting for the rendering to progress before he delves further into user interaction, as it is semi-dependent on rendering. While we have made a lot of progress, we also encountered a very significant, and unexplained bug which prevented our program from running and compiling. We were stuck debugging this error for around a week with no progress, until we realized that it was an error in the method that runs the code. In the coming weeks, we plan to spend a lot of time integrating all of our components to reach our 40% completion and have a product that is both interactive and uses realistic topography. Thanks and happy coding!
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AuthorThese blogs are written by the Fellows: Ben Berlin, Sam Bruce, and Robert Dubinski. We are a group of seniors at Severn School in Severna Park, MD, who are highly interested in programming and game design. After completing AP Computer Science A, we wanted to delve deeper into the world of computer science and we are very fortunate to have been granted this opportunity by the Van Eney Severn Fellows Program. Archives
May 2020
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